ULuminARSessionConfig

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MagicLeapAR

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAR/Public/LuminARSessionConfig.h

Include

#include "LuminARSessionConfig.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Category="AR AugmentedReality")
class ULuminARSessionConfig : public UARSessionConfig

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bArbitraryOrientationPlaneDetection

Should we detect planes with any orientation (ie not just horizontal or vertical).

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bDefaultUseUnreliablePose

For image tracking, Candidate Images may contain both AR Candidate Images and Lumin AR Candidate Images.

Public variable UProperty Category, EditAnywhere

bool

 

bDiscardZeroExtentPlanes

If true discard any 'plane' objects that come through with zero extents and only polygon edge data.

Public variable UProperty Category, EditAnywhere

FMagicLeapPlane...

 

PlanesQuery

The planes information that the AR session uses when generating a query.

Constructors

Name Description

Public function

ULuminARSessionConfig()

Deprecated Variables

Name Description

Public variable UProperty Meta

int32

 

MaxPlaneQueryResults_DEPRECATED

The maximum number of plane results that will be returned.

Public variable UProperty Meta

int32

 

MinPlaneArea_DEPRECATED

The minimum area (in square cm) of planes to be returned.

Public variable UProperty Meta

TArray< EMagicL...

 

PlaneQueryFlags_DEPRECATED

Additional Flags to apply to the plane queries.

Public variable UProperty Meta

FVector

 

PlaneSearchExtents_DEPRECATED

The dimensions of the box within which plane results will be returned.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss