AMagicLeapARPinInfoActorBase::OnUpdateARPinState

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/Debug/MagicLeapARPinInfoActorBase.h

Include

#include "Debug/MagicLeapARPinInfoActorBase.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, Category="ContentPersistence|MagicLeap")
void OnUpdateARPinState()

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