Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/Debug/MagicLeapARPinInfoActorBase.h |
Include |
#include "Debug/MagicLeapARPinInfoActorBase.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintImplementableEvent, Category="ContentPersistence|MagicLeap")
void OnUpdateARPinState()