FPersistentEntityPinLost

Delegate used to notify the instigating blueprint that an entity (component or actor) has lost a previously obtained pin.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h

Include

#include "MagicLeapARPinComponent.h"

Syntax

class FPersistentEntityPinLost

Remarks

Delegate used to notify the instigating blueprint that an entity (component or actor) has lost a previously obtained pin.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss