FPersistentEntityPinned

Delegate used to notify the instigating blueprint that an entity (component or actor) has been successfully pinned to the real-world.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h

Include

#include "MagicLeapARPinComponent.h"

Syntax

class FPersistentEntityPinned

Remarks

Delegate used to notify the instigating blueprint that an entity (component or actor) has been successfully pinned to the real-world. Indicates that the transform of the pinned entity is now locked. App needs to call UnPin() if it wants to move the entity again.

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