UMagicLeapARPinComponent::GetPinData

Retrieves the data associated with this pin.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h

Include

#include "MagicLeapARPinComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap",
          Meta=(DeterminesOutputType="PinDataClass", DeprecatedFunction, DeprecationMessage="Deprecated and will be removed in 0.24.2 release. Use TryGetPinData() instead."))
UMagicLeapARPinSaveGame * GetPinData
(
    TSubclassOf< UMagicLeapARPinSaveGame > PinDataClass
)

Remarks

Retrieves the data associated with this pin. Make sure to call this only after setting a proper ObjectID value.

that this must match the PinDataClass property.

Returns

The save game instance associated with this pin instance.

Parameters

Parameter

Description

PinDataClass

The user defined save game class used by this pin.

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