Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h |
Include |
#include "MagicLeapARPinComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap",
Meta=(DeterminesOutputType="PinDataClass", DeprecatedFunction, DeprecationMessage="Deprecated and will be removed in 0.24.2 release. Use TryGetPinData() instead."))
UMagicLeapARPinSaveGame * GetPinData
(
TSubclassOf< UMagicLeapARPinSaveGame > PinDataClass
)
Retrieves the data associated with this pin. Make sure to call this only after setting a proper ObjectID value.
that this must match the PinDataClass property.
The save game instance associated with this pin instance.
Parameter |
Description |
---|---|
PinDataClass |
The user defined save game class used by this pin. |