UMagicLeapARPinComponent::GetPinnedPinID

Get the ID of the Pin the entity (component or actor) is currently pinned to.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h

Include

#include "MagicLeapARPinComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap")
bool GetPinnedPinID
(
    FGuid & PinID
) const

Remarks

Get the ID of the Pin the entity (component or actor) is currently pinned to.

Returns

True if an entity is currently pinned by this component and the output param is successfully populated.

Parameters

Parameter

Description

PinID

Output param for the ID of the Pin.

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