[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="ContentPersistence|MagicLeap",
Meta=(ExposeOnSpawn=true))
FString ObjectUID
Unique ID for this component to save the meta data for the Pin and make content persistent. This name has to be unique across all instances of the MagicLeapARPinComponent class. If empty, the name of the owner actor will be used.