[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FPersistentEntityPinned OnPersistentEntityPinned
Fired when an entity is successfully pinned by this component.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FPersistentEntityPinned OnPersistentEntityPinned
Fired when an entity is successfully pinned by this component.