Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h |
Include |
#include "MagicLeapARPinComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap",
Meta=(DeprecatedFunction, DeprecationMessage="Will be removed in MLSDK 0.25.0. Can pin only itself (will pin its children with it). Use PinToBestFit(), PinToID() or PinToRestoredOrSyncedID()."))
bool PinSceneComponent
(
USceneComponent * ComponentToPin
)
Deprecated and can no longer be used to pin any scene component other than itself. Use PinToBestFit(), PinToID() or PinToRestoredOrSyncedID() instead. If a reference to itself passed to this function, PinToBestFit() is called internally.
true if the component was accepted to be pinned, false otherwise.
Parameter |
Description |
---|---|
ComponentToPin |
Only accepts 'this' / 'self' |