UMagicLeapARPinComponent::PinSceneComponent

Deprecated and can no longer be used to pin any scene component other than itself.

Windows
MacOS
Linux

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinComponent.h

Include

#include "MagicLeapARPinComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap",
          Meta=(DeprecatedFunction, DeprecationMessage="Will be removed in MLSDK 0.25.0. Can pin only itself (will pin its children with it). Use PinToBestFit(), PinToID() or PinToRestoredOrSyncedID()."))
bool PinSceneComponent
(
    USceneComponent * ComponentToPin
)

Remarks

Deprecated and can no longer be used to pin any scene component other than itself. Use PinToBestFit(), PinToID() or PinToRestoredOrSyncedID() instead. If a reference to itself passed to this function, PinToBestFit() is called internally.

Returns

true if the component was accepted to be pinned, false otherwise.

Parameters

Parameter

Description

ComponentToPin

Only accepts 'this' / 'self'

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss