bShouldPinActor

Pin this component's owner actor instead of just the component itself.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="ContentPersistence|MagicLeap")
bool bShouldPinActor

Remarks

Pin this component's owner actor instead of just the component itself. Relevant only when using 'OnlyOnDataRestoration' or 'Always' as AutoPinType.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss