Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinFunctionLibrary.h |
Include |
#include "MagicLeapARPinFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Private/MagicLeapARPinFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ContentPersistence|MagicLeap")
static void BindToOnMagicLeapContentBindingFoundDelegate
(
const FMagicLeapContentBindingFoundDelegate & Delegate
)
Bind a dynamic delegate to the OnMagicLeapContentBindingFound event.
The delegate reports a PinID and the set of ObjectIds that were saved (via a MagicLeapARPinComponent) for that Pin. This delegate can be used to spawn the actors associated with that ObjectId. Spawn the actor, set the ObjectId and then call UMagicLeapARPinComponent::AttemptPinDataRestoration().
Parameter |
Description |
---|---|
Delegate |
Delegate to bind |