| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinTypes.h |
Include |
#include "MagicLeapARPinTypes.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable)
class UMagicLeapARPinSaveGame : public USaveGame
Base class to save game data associated with a given pin. Inherit from this class and set it to be the PinDataClass in the MagicLeapARPinComponent to save and restore related data.
Name | Description | ||
---|---|---|---|
|
bShouldPinActor |
||
|
ComponentWorldTransform |
||
|
PinnedID |
||
|
PinTransform |
Name | Description | |
---|---|---|
|
UMagicLeapARPinSaveGame() |