UMagicLeapARPinSaveGame

Base class to save game data associated with a given pin.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MagicLeapARPin

Header

/Engine/Plugins/Lumin/MagicLeapPassableWorld/Source/MagicLeapARPin/Public/MagicLeapARPinTypes.h

Include

#include "MagicLeapARPinTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable)
class UMagicLeapARPinSaveGame : public USaveGame

Remarks

Base class to save game data associated with a given pin. Inherit from this class and set it to be the PinDataClass in the MagicLeapARPinComponent to save and restore related data.

Variables

Name Description

Public variable UProperty Category visibleanywhere

bool

 

bShouldPinActor

Public variable UProperty Category visibleanywhere

FTransform

 

ComponentWorldTransform

Public variable UProperty Category visibleanywhere

FGuid

 

PinnedID

Public variable UProperty Category visibleanywhere

FTransform

 

PinTransform

Constructors

Name Description

Public function

UMagicLeapARPinSaveGame()

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