MagicLeapARPin

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Classes

Name

Description

Public struct UStruct BlueprintType

FMagicLeapARPinObjectIdList

A struct based container for a set of strings because UProperties cannot have nested containers.

Public struct UStruct BlueprintType

FMagicLeapARPinQuery

This represents a collection of filters and modifiers used by to curate the ARPins search.

Public struct UStruct BlueprintType

FMagicLeapARPinState

Current state of a MagicLeapARPin

Public class

FMagicLeapARPinUpdatedDelegate

Delegate to report updates in ARPins

Public class

FMagicLeapARPinUpdatedMultiDelegate

Delegate multicast delegate to report updates in ARPins

Public class

FMagicLeapContentBindingFoundDelegate

Public class

FMagicLeapContentBindingFoundMultiDelegate

Public class

IMagicLeapARPinFeature

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass Blueprintable, BlueprintType ClassGroup, Meta editinlinenew

UMagicLeapARPinComponent

Component to make content persist at locations in the real world.

Public class UClass Blueprintable, BlueprintType ClassGroup

UMagicLeapARPinContentBindings

Master list of all MagicLeapARPinComponents saved by this app.

Public class UClass ClassGroup

UMagicLeapARPinFunctionLibrary

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass Blueprintable, BlueprintType ClassGroup

UMagicLeapARPinSaveGame

Base class to save game data associated with a given pin.

Public class UClass Config defaultconfig

UMagicLeapARPinSettings

Copyright Epic Games, Inc. All Rights Reserved.

Enums

Name

Description

Public enum UEnum BlueprintType

EMagicLeapARPinType

Public enum UEnum BlueprintType

EMagicLeapAutoPinType

Modes for automatically pinning content to real-world.

Public enum UEnum BlueprintType

EMagicLeapPassableWorldError

Copyright Epic Games, Inc. All Rights Reserved.

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