| UObjectBase
|
Module |
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Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAudio/Public/MagicLeapAudioFunctionLibrary.h |
Include |
#include "MagicLeapAudioFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapAudioFunctionLibrary : public UBlueprintFunctionLibrary
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
IsMicMuted() |
Returns whether all microphone capture is muted or not. |
|
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SetMicMute ( |
Mute or unmute all microphone capture. |
|
|
SetOnAudioJackPluggedDelegate ( |
Sets the delegate used to notify that an audio device has been plugged into the audio jack. |
|
|
SetOnAudioJackUnpluggedDelegate ( |
Sets the delegate used to notify that an audio device has been unplugged from the audio jack. |