UMagicLeapAudioFunctionLibrary

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MagicLeapAudio

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapAudio/Public/MagicLeapAudioFunctionLibrary.h

Include

#include "MagicLeapAudioFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapAudioFunctionLibrary : public UBlueprintFunctionLibrary

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function Static UFunction BlueprintPure, Category

bool

 

IsMicMuted()

Returns whether all microphone capture is muted or not.

Public function Static UFunction BlueprintCallable, Category

bool

 

SetMicMute

(
    bool IsMuted
)

Mute or unmute all microphone capture.

Public function Static UFunction BlueprintCallable, Category

bool

 

SetOnAudioJackPluggedDelegate

(
    const FMagicLeapAudioJackPluggedDel...
)

Sets the delegate used to notify that an audio device has been plugged into the audio jack.

Public function Static UFunction BlueprintCallable, Category

bool

 

SetOnAudioJackUnpluggedDelegate

(
    const FMagicLeapAudioJackUnpluggedD...
)

Sets the delegate used to notify that an audio device has been unplugged from the audio jack.

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