Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapBLE/Source/Public/MagicLeapBLEComponent.h |
Include |
#include "MagicLeapBLEComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapBLE/Source/Private/MagicLeapBLEComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="BLE | MagicLeap")
void GattDisconnectAsync()
Disconnects an established connection, or cancels a connection attempt.