FMagicLeapCVCameraIntrinsicCalibrationParameters

Copyright Epic Games, Inc. All Rights Reserved.

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MacOS
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References

Module

MagicLeapCVCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCVCamera/Public/MagicLeapCVCameraTypes.h

Include

#include "MagicLeapCVCameraTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapCVCameraIntrinsicCalibrationParameters

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< float >

 

Distortion

Distortion vector.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

FocalLength

Camera focal length.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

FOV

Field of view.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

Height

Camera height.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

PrincipalPoint

Camera principle point.

Public variable

uint32_t

 

Version

Structure version.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

Width

Camera width.

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