| UObjectBase
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Module |
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Header |
/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCVCamera/Public/MagicLeapCVCameraComponent.h |
Include |
#include "MagicLeapCVCameraComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable, EditInlineNew,
Meta=(BlueprintSpawnableComponent))
class UMagicLeapCVCameraComponent : public UActorComponent
The MagicLeapCVCameraComponent provides access to and maintains state for computer vision camera capture functionality. The connection to the device's camera is managed internally. Users of this component are able to retrieve various computer vision data for processing.
Name | Description | ||
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|
GetCameraOutput ( |
Gets the latest transform of the camera. |
|
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GetFramePose ( |
Gets the latest transform of the camera. |
|
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GetIntrinsicCalibrationParameters |
Gets the intrinsic calibration parameters of the camera. Requires the camera to be connected. |
Name | Description | ||
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BeginPlay() |
Initializes the computer vision stream. |
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|
EndPlay ( |
Closes the computer vision stream. |