Module |
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Header |
/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraTypes.h |
Include |
#include "MagicLeapCameraTypes.h" |
class FMagicLeapCameraCaptureImgToTexture
Delegate used to pass the captured image back to the initiating blueprint. @note The captured texture will remain in memory for the lifetime of the calling application (if the task succeeds).