[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Camera|MagicLeap")
TEnumAsByte< EPixelFormat > Format
Supported output format specified by MLCameraOutputFormat.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Camera|MagicLeap")
TEnumAsByte< EPixelFormat > Format
Supported output format specified by MLCameraOutputFormat.