Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraFunctionLibrary.h |
Include |
#include "MagicLeapCameraFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Function Library | MagicLeap")
static bool CameraConnect
(
const FMagicLeapCameraConnect & ResultDelegate
)
Establishes a connection with the device's camera. @note A connection will be made automatically upon the first capture call if this is not called first. Calling this function manually allows the developer to control when privilege notifications for this plugin will be activated (if application is being used for the first time).
True if the call succeeds, false otherwise.