Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraFunctionLibrary.h |
Include |
#include "MagicLeapCameraFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Function Library | MagicLeap")
static bool CameraDisconnect
(
const FMagicLeapCameraDisconnect & ResultDelegate
)
Disconnects from the device's camera. @note This function must be called before the application terminates (if the camera has been connected to). Failure to do so will result in the camera connection remaining open (and the camera icon remaining on screen).
True if the call succeeds, false otherwise.