UMagicLeapCameraFunctionLibrary::CameraDisconnect

Disconnects from the device's camera.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraFunctionLibrary.h

Include

#include "MagicLeapCameraFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Function Library | MagicLeap")
static bool CameraDisconnect
(
    const FMagicLeapCameraDisconnect & ResultDelegate
)

Remarks

Disconnects from the device's camera. @note This function must be called before the application terminates (if the camera has been connected to). Failure to do so will result in the camera connection remaining open (and the camera icon remaining on screen).

Returns

True if the call succeeds, false otherwise.

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