UMagicLeapCameraFunctionLibrary::SetLogDelegate

Sets the delegate by which the system can pass log messages back to the calling blueprint.

Windows
MacOS
Linux

References

Module

MagicLeapCamera

Header

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Public/MagicLeapCameraFunctionLibrary.h

Include

#include "MagicLeapCameraFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeapCamera/Source/MagicLeapCamera/Private/MagicLeapCameraFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Camera Function Library | MagicLeap")
static bool SetLogDelegate
(
    const FMagicLeapCameraLogMessage & LogDelegate
)

Remarks

Sets the delegate by which the system can pass log messages back to the calling blueprint.

Returns

True if the call succeeds, false otherwise.

Parameters

Parameter

Description

LogDelegate

The delegate by which the system will return log messages to the calling blueprint.

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