FMagicLeapConnectionsInviteArgs

Stores arguments for the sending invite process

Windows
MacOS
Linux

References

Module

MagicLeapConnections

Header

/Engine/Plugins/Lumin/MagicLeapConnections/Source/Public/MagicLeapConnectionsTypes.h

Include

#include "MagicLeapConnectionsTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapConnectionsInviteArgs

Remarks

Stores arguments for the sending invite process

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMagicLeapConne...

 

DefaultInviteeFilter

Type of filter applied by default to ML connections list in invitee selection dialog.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

InviteeCount

Max number of connections to be invited. Min limit is 1.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

InvitePayload

Payload message to be delivered to remote copy of the application with invite in serialized text form.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

InviteUserPrompt

Text prompt to be displayed to the user with invitee selection dialog.

Public variable

int32

 

Version

Version of this structure.

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