UMagicLeapControllerFunctionLibrary::InvertControllerMapping

Inverts the controller mapping i.e. keys mapped to left hand controller will now be treated as right hand and vice-versa.

Windows
MacOS
Linux

References

Module

MagicLeapController

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Public/MagicLeapControllerFunctionLibrary.h

Include

#include "MagicLeapControllerFunctionLibrary.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapControllerFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MotionController|MagicLeap",
          Meta=(DeprecatedFunction, DeprecationMessage="Use SetMotionSourceForHand instead"))
static void InvertControllerMapping()

Remarks

Inverts the controller mapping i.e. keys mapped to left hand controller will now be treated as right hand and vice-versa.

See Also

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