FMagicLeapEyeBlinkState

Windows
MacOS
Linux

References

Module

MagicLeapEyeTracker

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Public/MagicLeapEyeTrackerModule.h

Include

#include "MagicLeapEyeTrackerModule.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapEyeBlinkState

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

LeftEyeBlinked

True if eyes are inside a blink. When not wearing the device, values can be arbitrary.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

RightEyeBlinked

True if eyes are inside a blink. When not wearing the device, values can be arbitrary.

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