| IEyeTracker
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Module |
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Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Public/MagicLeapEyeTrackerModule.h |
Include |
#include "MagicLeapEyeTrackerModule.h" |
class FMagicLeapEyeTracker : public IEyeTracker
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FMagicLeapEyeTracker() |
Name | Description | |
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~FMagicLeapEyeTracker() |
Name | Description | ||
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Destroy() |
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EMagicLeapEy... |
GetCalibrationStatus() |
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GetEyeBlinkState ( |
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FMagicLeapVR... |
GetVREyeTracker() |
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IsEyeTrackerCalibrated() |
Name | Description | ||
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GetEyeTrackerGazeData ( |
Returns gaze data for the given player controller. |
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EEyeTrackerS... |
GetEyeTrackerStatus() |
Returns information about the status of the current device. |
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GetEyeTrackerStereoGazeData ( |
Returns stereo gaze data for the given player controller (contains data for each eye individually). |
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IsStereoGazeDataAvailable() |
Returns true if the current device can provide per-eye gaze data, false otherwise. |
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SetEyeTrackedPlayer ( |
Specifies player being eye-tracked. |