FMagicLeapEyeTrackerModule::IsEyeTrackerConnected

[IEyeTrackerModule](API\Runtime\EyeTracker\IEyeTrackerModule)

Windows
MacOS
Linux

Override Hierarchy

IEyeTrackerModule::IsEyeTrackerConnected()

FMagicLeapEyeTrackerModule::IsEyeTrackerConnected()

References

Module

MagicLeapEyeTracker

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Public/MagicLeapEyeTrackerModule.h

Include

#include "MagicLeapEyeTrackerModule.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Private/MagicLeapEyeTrackerModule.cpp

Syntax

virtual bool IsEyeTrackerConnected() const

Remarks

IEyeTrackerModule

returns true if ANY Magic Leap eye tracker is connected (VR or Desktop)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss