FMagicLeapVREyeTrackingData

Windows
MacOS
Linux

References

Module

MagicLeapEyeTracker

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Public/MagicLeapEyeTrackerTypes.h

Include

#include "MagicLeapEyeTrackerTypes.h"

Syntax

struct FMagicLeapVREyeTrackingData

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FVector

 

AverageGazeOrigin

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FVector

 

AverageGazeRay

Public variable UProperty Category BlueprintReadOnly visibleanywhere

bool

 

bIsStable

Whether this gaze point is stable or not.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

bool

 

bLeftBlink

Public variable UProperty Category BlueprintReadOnly visibleanywhere

bool

 

bRightBlink

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

Confidence

Condidence value of the convergence point

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FVector

 

LeftOriginPoint

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FVector

 

RightOriginPoint

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FDateTime

 

TimeStamp

Time when the gaze point was created.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FVector

 

WorldAverageGazeConvergencePoint

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss