Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Public/MagicLeapEyeTrackerModule.h |
Include |
#include "MagicLeapEyeTrackerModule.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapEyeTracker/Private/MagicLeapEyeTrackerModule.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintPure, Category="Eye Tracking|MagicLeap")
static bool GetEyeBlinkState
(
FMagicLeapEyeBlinkState & BlinkState
)