[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="HandMeshing|MagicLeap")
TArray< FMagicLeapHandMeshBlock > Data
The mesh data
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="HandMeshing|MagicLeap")
TArray< FMagicLeapHandMeshBlock > Data
The mesh data