FMagicLeapHandMeshBlock

Stores a hand mesh's vertices and indices.

Windows
MacOS
Linux

References

Module

MagicLeapHandMeshing

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingTypes.h

Include

#include "MagicLeapHandMeshingTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapHandMeshBlock

Remarks

Stores a hand mesh's vertices and indices.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< int32 >

 

Index

Pointer to the index buffer.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

IndexCount

The number of indices in index buffer.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FVector...

 

Vertex

Pointer to the vertex buffer.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

VertexCount

The number of vertices in vertex buffer.

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