Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingComponent.h |
Include |
#include "MagicLeapHandMeshingComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Private/MagicLeapHandMeshingComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandMeshing Function Library | MagicLeap")
bool DisconnectMRMesh
(
class UMRMeshComponent * InMRMeshPtr
)
Disconnects the MRMesh component.
True if successful, false otherwise.
Parameter |
Description |
---|---|
InMRMeshPtr |
The MRMeshComponent to be removed as the hand meshing source. |