UMagicLeapHandMeshingComponent::EndPlay

Destroys the hand meshing client.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::EndPlay()

UMagicLeapHandMeshingComponent::EndPlay()

References

Module

MagicLeapHandMeshing

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingComponent.h

Include

#include "MagicLeapHandMeshingComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Private/MagicLeapHandMeshingComponent.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Destroys the hand meshing client.

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