Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingComponent.h |
Include |
#include "MagicLeapHandMeshingComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Private/MagicLeapHandMeshingComponent.cpp |
Specifies whether to use weighted triangle normals when calculating the normals for each vertex of the hand mesh.
Parameter |
Description |
---|---|
bInUseWeightedNormals |
False is the default, True may impact performance but could give better looking results. |