UMagicLeapHandMeshingComponent::SetUseWeightedNormals

Specifies whether to use weighted triangle normals when calculating the normals for each vertex of the hand mesh.

Windows
MacOS
Linux

References

Module

MagicLeapHandMeshing

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingComponent.h

Include

#include "MagicLeapHandMeshingComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Private/MagicLeapHandMeshingComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandMeshing Function Library | MagicLeap")
void SetUseWeightedNormals
(
    const bool bInUseWeightedNormals
)

Remarks

Specifies whether to use weighted triangle normals when calculating the normals for each vertex of the hand mesh.

Parameters

Parameter

Description

bInUseWeightedNormals

False is the default, True may impact performance but could give better looking results.

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