Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingFunctionLibrary.h |
Include |
#include "MagicLeapHandMeshingFunctionLibrary.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Private/MagicLeapHandMeshingFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="HandMeshing Function Library | MagicLeap")
static bool DestroyClient()
Destroys the hand meshing client.
True if successful, false otherwise.