UMagicLeapHandMeshingFunctionLibrary

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

UMagicLeapHandMeshingFunctionLibrary

References

Module

MagicLeapHandMeshing

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapHandMeshing/Public/MagicLeapHandMeshingFunctionLibrary.h

Include

#include "MagicLeapHandMeshingFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapHandMeshingFunctionLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

bool

 

ConnectMRMesh

(
    UMRMeshComponent* InMRMeshPtr
)

Connects the MRMesh component.

Public function Static UFunction BlueprintCallable, Category

bool

 

CreateClient()

Create the hand meshing client

Public function Static UFunction BlueprintCallable, Category

bool

 

DestroyClient()

Destroys the hand meshing client.

Public function Static UFunction BlueprintCallable, Category

bool

 

DisconnectMRMesh

(
    UMRMeshComponent* InMRMeshPtr
)

Disconnects the MRMesh component.

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