Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/MagicLeapLightEstimationTypes.h |
Include |
#include "MagicLeapLightEstimationTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapLightEstimationAmbientGlobalState
Information about the ambient light sensor global state. Capturing images or video will stop the lighting information update, causing the retrieved data to be stale (old timestamps).
Name | Description | ||
---|---|---|---|
|
TArray< float > |
AmbientIntensityNits |
Array stores values for each world camera, ordered left, right, far left, far right. |
|
Timestamp |