UMagicLeapLightEstimationFunctionLibrary

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

UMagicLeapLightEstimationFunctionLibrary

References

Module

MagicLeapLightEstimation

Header

/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/MagicLeapLightEstimationFunctionLibrary.h

Include

#include "MagicLeapLightEstimationFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapLightEstimationFunctionLibrary : public UBlueprintFunctionLibrary

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

bool

 

CreateTracker()

Create a light estimation tracker.

Public function Static UFunction BlueprintCallable, Category

void

 

DestroyTracker()

Destroy a light estimation tracker.

Public function Static UFunction BlueprintCallable, Category

bool

 

GetAmbientGlobalState

Gets information about the ambient light sensor global state.

Public function Static UFunction BlueprintCallable, Category

bool

 

GetColorTemperatureState

Gets information about the color temperature state.

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

bool

 

IsTrackerValid()

Check if a light estimation tracker has already been created.

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