UMagicLeapLightingTrackingComponent::BeginPlay

Intializes the lighting tracking api.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::BeginPlay()

UMagicLeapLightingTrackingComponent::BeginPlay()

References

Module

MagicLeapLightEstimation

Header

/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/LightingTrackingComponent.h

Include

#include "LightingTrackingComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Private/LightingTrackingComponent.cpp

Syntax

virtual void BeginPlay()

Remarks

Intializes the lighting tracking api. If a post processing component cannot be found in the scene, one will be created.

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