| UActorComponent::BeginPlay()
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/LightingTrackingComponent.h |
Include |
#include "LightingTrackingComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Private/LightingTrackingComponent.cpp |
virtual void BeginPlay()
Intializes the lighting tracking api. If a post processing component cannot be found in the scene, one will be created.