| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/LightingTrackingComponent.h |
Include |
#include "LightingTrackingComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Private/LightingTrackingComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Cleans up the lighting tracking api.