[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Movement|MagicLeap",
Meta=(ClampMin="0.0", UIMin="0.0"))
float EndResolveTimeoutS
Maximum length of time, in seconds, to allow DetatchObject() to resolve before forcefully aborting. This serves as a fail-safe for instances where the object is in a bad position and can't resolve to a safe position.