[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Movement|MagicLeap",
Meta=(ClampMin="1.0", ClampMax="360.0", UIMin="1.0", UIMax="360.0"))
float MaxDeltaAngle
Maximum angle, in degrees, between the oldest and newest headpose to object vector. Increasing this will increase the maximum speed of movement. Must be greater than zero.