[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Movement|MagicLeap",
Meta=(ClampMin="0.0", ClampMax="360.0", UIMin="0.0", UIMax="360.0"))
float MaxSwayAngle
The maximum angle, in degrees, that the object will be tilted left/right and front/back. Cannot be a negative value, but may be zero.