MaximumDepthDeltaForSway

Distance object must move in depth since the last frame to cause maximum push/pull sway.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Movement|MagicLeap",
          Meta=(ClampMin="10.0", UIMin="10.0"))
float MaximumDepthDeltaForSway

Remarks

Distance object must move in depth since the last frame to cause maximum push/pull sway. Must be greater than zero.

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