FMagicLeapMovementSettings

Settings for a movement session.

Windows
MacOS
Linux

References

Module

MagicLeapMovement

Header

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Public/MagicLeapMovementTypes.h

Include

#include "MagicLeapMovementTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapMovementSettings

Remarks

Settings for a movement session.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ControlDampeningFactor

A unitless number that governs the smoothing of Control input.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

EndResolveTimeoutS

Maximum length of time, in seconds, to allow DetatchObject() to resolve before forcefully aborting.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaxDeltaAngle

Maximum angle, in degrees, between the oldest and newest headpose to object vector.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaximumDepthDeltaForSway

Distance object must move in depth since the last frame to cause maximum push/pull sway.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaximumDistance

The maximum distance in cm the object can be moved in depth relative to the headpose.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaximumHeadposeMovementSpeed

The maximum speed that headpose can move, in cm per second, that will stop implicit depth translation.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaximumHeadposeRotationSpeed

The speed of rotation that will stop implicit depth translation from happening.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaximumSwayTimeS

Maximum length of time, in seconds, lateral sway should take to decay.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaxPenetrationPercentage

The percentage (0 to 1) of the moved object's radius that can penetrate a colliding object.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaxSwayAngle

The maximum angle, in degrees, that the object will be tilted left/right and front/back.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MinimumDistance

The minimum distance in cm the object can be moved in depth relative to the headpose.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EMagicLeapMovem...

 

MovementType

The movement type to use when updating the transform of the set controller.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

SwayHistorySize

Number of frames of sway history to track. Increase to improve smoothing. Minimum value of 3.

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