UMagicLeapMovementComponent::DetachObject

Detaches the currently selected movement controller.

Windows
MacOS
Linux

References

Module

MagicLeapMovement

Header

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Public/MagicLeapMovementComponent.h

Include

#include "MagicLeapMovementComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapMovement/Source/Private/MagicLeapMovementComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movement | MagicLeap")
void DetachObject
(
    bool bResolvePendingSoftCollisions
)

Remarks

Detaches the currently selected movement controller.

Parameters

Parameter

Description

bResolvePendingSoftCollisions

If true, soft collisions will continue to resolve after detaching.

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