UMagicLeapNetworkingComponent::IsInternetConnectedAsync

Asynchronously queries whether or not the internet is connected.

Windows
MacOS
Linux

References

Module

MagicLeapNetworking

Header

/Engine/Plugins/Lumin/MagicLeapNetworking/Source/Public/MagicLeapNetworkingComponent.h

Include

#include "MagicLeapNetworkingComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeapNetworking/Source/Private/MagicLeapNetworkingComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Networking | MagicLeap")
bool IsInternetConnectedAsync()

Remarks

Asynchronously queries whether or not the internet is connected. If the delegate broadcasts that the connection is active, it means link layer is up, internet is accessible, and DNS is good.

Returns

True if the async task is successfully created, false otherwise.

Parameters

Parameter

Description

ResultDelegate

The delegate that will convey the result of the connection query.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss