[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Planes|MagicLeap")
TArray< FMagicLeapPlaneBoundary > Boundaries
The polygon that defines the region.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Planes|MagicLeap")
TArray< FMagicLeapPlaneBoundary > Boundaries
The polygon that defines the region.