Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Public/MagicLeapSecureStorage.h |
Include |
#include "MagicLeapSecureStorage.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapSecureStorage/Private/MagicLeapSecureStorage.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(DeprecatedFunction, DeprecationMessage="This function has been replaced by `UGameplayStatics::SaveGameToSlot()`"),
Category="SecureStorage|MagicLeap")
static bool GetSecureTransform
(
const FString & Key,
FTransform & DataToRetrieve
)
Retrieves the transform associated with the specified key.
True if the key was found and output parameter was successfully populated with the data, false otherwise.
Parameter |
Description |
---|---|
Key |
The string key to look for. |
DataToRetrieve |
Reference to the variable that will be populated with the stored data. |